AI Insights · Timothy · April 2024
Top 5 io Games on iOS in the Middle East: Q1 2024 Performance
Explore the performance of the top 5 io games on iOS in the Middle East for Q1 2024, including download trends, revenue, and active users.
In the first quarter of 2024, the top 5 io games on the iOS platform in the Middle East showcased varied performance across weekly downloads, revenue, and active users. Below, we delve into the trends for Agar.io, Paper.io 2, Snake.io - Fun Online Snake, Blob io - Throw & split cells, and Hole.io. The data comes from Sensor Tower, where more insights can be found.
Agar.io from Miniclip.com saw its weekly revenue fluctuate, peaking at approximately $2.5K in the last week of March. Weekly downloads for this game were highest in the final week, reaching around 2.5K, while weekly active users experienced a general uptrend, ending the quarter at about 11K.
Paper.io 2 from Voodoo exhibited a significant increase in weekly revenue, particularly in mid-February, with a peak of around $600. Weekly downloads were robust early in the quarter, with a high of approximately 17K in the week of February 12. The game's weekly active users peaked in mid-February at around 69K before stabilizing at around 58K by the end of March.
Snake.io - Fun Online Snake by Kooapps maintained a steady weekly revenue, with a notable increase to $554 in the last week of March. The game recorded its highest weekly downloads at around 27.6K in late January. Weekly active users remained relatively stable, ending Q1 with approximately 269K.
Blob io - Throw & split cells from Mikhail Prysiazhniy showed a consistent weekly revenue trend, peaking at $477 in mid-March. Weekly downloads saw a slight increase toward the end of the quarter, reaching about 535. Weekly active users exhibited a steady rise, closing the quarter at nearly 4K.
Hole.io, another title from Voodoo, experienced modest weekly revenue, with a peak of $323 in late February. Weekly downloads were highest in early January at around 5.7K. The game’s weekly active users peaked at approximately 34K in mid-January and remained around 29K by the end of March.
These performance metrics highlight the varying success and engagement levels of these top io games in the Middle East during the first quarter of 2024. For more detailed insights, visit Sensor Tower.